Education and training are evolving to adapt, include or interact with the different technological changes in our society: tablets, smartphones and all kind of devices start to be part of the educational processes. Videogames have started to be used in the classroom with education aims beyond fun and entertainment: they are tools to teach from advanced logics and strategy, to very practical questions. What is certainly unexplored is the possibility to guide teachers and learners to create adapted videogames to their own needs.
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